UFO 246

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jayenkai
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UFO 246

Post by jayenkai »

Aaah, this is more gamey!

Image

Shooty shooty bangy bang kapow!!! Blammo!

Image

weee!!!

I threw a lot at the game, so hopefully your system won't struggle.
Kinda went overboard, I think!
(eek!)

Download for Windows here or Linux over here
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Pater Alf
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Re: UFO 246

Post by Pater Alf »

jayenkai wrote: Shooty shooty bangy bang kapow!!! Blammo!

weee!!!
That's what I call a clear game description! :mrgreen:

Will download it right away...
[quote="eMTe"]I dont think trying to pass the screen in computer game once per 500 tries makes you a geek. Rather a dangerous psychopath.[/quote]
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Pater Alf
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Re: UFO 246

Post by Pater Alf »

I played it and I must say that it's not one of your strongest games. It doesn't play bad, but it's a simple retro shoot'm up game. The special element, that your games very often have, is missing. So it's a nice coffeebreak game for a short while, but I don't feel the urge to pick it up again.
[quote="eMTe"]I dont think trying to pass the screen in computer game once per 500 tries makes you a geek. Rather a dangerous psychopath.[/quote]
jayenkai
CWF's God of Freeware
Posts: 639
Joined: Wed Feb 27, 2008 18:17
Location: Bolton, England

Re: UFO 246

Post by jayenkai »

I was going to do the usual "shooting baddies" and "powerup" stuff, but I totally overdid it with all the effects! Figured any enemy bullets would all blend in and disappear.
Lesson learned : if adding particles, don't go mental!!!!
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Chroelle
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Re: UFO 246

Post by Chroelle »

This is too hectic to be pleasant. You loose sight of your ship every now and then in the chaos of enemies and bullets flying. Had the ship been bigger or more "marked" on the screen it might have been better. Also the upgrades felt like downgrades when I went from multiple shots to swirly shots. Also powerups should perhaps include health...
Currently testing Life version 2.9 (With added second child)
(Beta testing in progress)

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jayenkai
CWF's God of Freeware
Posts: 639
Joined: Wed Feb 27, 2008 18:17
Location: Bolton, England

Re: UFO 246

Post by jayenkai »

Indeed, FAR too hectic!
As for the bullets, the "swirly" bullets are actually much more powerful than the multiple ones.. (the multi's do 2 points of damage each hit, whereas swirly do 6) so, it does kinda level out.. kinda! ;)
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Chroelle
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Re: UFO 246

Post by Chroelle »

Would you consider putting healthpowerups in there?
Currently testing Life version 2.9 (With added second child)
(Beta testing in progress)

www.paed-it.dk - My blog in Danish

Clothes make the man. Naked people have little or no influence on society.
--Mark Twain
jayenkai
CWF's God of Freeware
Posts: 639
Joined: Wed Feb 27, 2008 18:17
Location: Bolton, England

Re: UFO 246

Post by jayenkai »

I dunno, I thought the game was a wee bit too much "in your face" without any pickups!!
... Plus it doesn't loop very nicely! If you get all the way through, the game kinda kills any remaining baddies and starts again! oopsy!!

Maybe I should do an update, some time..?