
Lost in the Nightmare
Moderator: Game Hunters
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- Winner of CWF review contest!
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I am damn glad to see you really try to get a version for linux workingGord10 wrote:Hi everyone again,
Lost in the Nightmare: 'Save Our Souls' is completed and ready to download!
http://new.bigbluecup.com/games.php?act ... ail&id=982
http://new.bigbluecup.com/yabb/index.php?topic=33387.0
But I couldn't add the Linux support. The sounds go missing when Linux codecs are used, and this game wouldn't be so enjoyable without sounds. But we are still working on it.

My obsession network related programs and protocols has created these:
epb - Ethernet Packet generator (and more)
nsn - Network status monitoring tool for linux
thongs-sniffer - network sniffing and traffic analyzing tool + ethernet packet crafter for linux (derived from nibbles)
nibbles - UDP print listener + something else
Foreverlasting projects:
http :// m-a-z.github.io/aMazPong - MazPong - revived??
epb - Ethernet Packet generator (and more)
nsn - Network status monitoring tool for linux
thongs-sniffer - network sniffing and traffic analyzing tool + ethernet packet crafter for linux (derived from nibbles)
nibbles - UDP print listener + something else
Foreverlasting projects:
http :// m-a-z.github.io/aMazPong - MazPong - revived??
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Finally I could finish the editing of the real proofread text. It took me days to edit the lines in order to make them work correct in AGS 0_o
For anyone who waits the proofread pack to start playing the game:
http://geocities.com/akk13us/MyExcuses.zip
Extract the Script3Sone.tra file into the folder of the game, run winsetup.exe and choose the Script3Sone.tra in the Language section.
And I have a good news to anyone who liked the game's story and would want to see its background:
I released the story analysis of LitN:
http://dosya.coolbluegames.com/story_analysis.htm
This had been such a highly personal and emotional documentation; you are warned.
For anyone who waits the proofread pack to start playing the game:
http://geocities.com/akk13us/MyExcuses.zip
Extract the Script3Sone.tra file into the folder of the game, run winsetup.exe and choose the Script3Sone.tra in the Language section.
And I have a good news to anyone who liked the game's story and would want to see its background:
I released the story analysis of LitN:
http://dosya.coolbluegames.com/story_analysis.htm
This had been such a highly personal and emotional documentation; you are warned.
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- Winner of CWF review contest!
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Thank you! I may just have to play it again, to see what changes were made (and perhaps see another ending - may it speak well of me that I got the "Best" one in my first attempt
).
I also read your "analysis" with interest. Storywise, it didn't contain many surprises, I think you managed to get the plot across even in the broken English version.
However, it is quite a personal document to put up online, and those parts I could, of course, not see, playing it. I'm not going to offer false sentiments. I hope creating the game has served as an outlet for some of what you're feeling. I used to write dark poetry myself - much of it centering on suicide - when I was younger and coping with my own demons (not the same as yours obviously, but no less devastating to me - we are our own universe after all), which helped somewhat, putting thoughts into words. It would still take some years of success stories before I felt good about being who I am.
Your using personal dreams and anxieties as the basis for some specific, very disturbing scenes is possibly what makes them work so well. I liken that somewhat to the writings of Lovecraft.
Anyway, if the proofread is good, I will feel very positive about recommending this for getting hosted on CWF.

I also read your "analysis" with interest. Storywise, it didn't contain many surprises, I think you managed to get the plot across even in the broken English version.

Your using personal dreams and anxieties as the basis for some specific, very disturbing scenes is possibly what makes them work so well. I liken that somewhat to the writings of Lovecraft.
Anyway, if the proofread is good, I will feel very positive about recommending this for getting hosted on CWF.
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Any new thoughts on this Scythe?
Currently testing Life version 2.9 (With added second child)
(Beta testing in progress)
www.paed-it.dk - My blog in Danish
Clothes make the man. Naked people have little or no influence on society.
--Mark Twain
(Beta testing in progress)
www.paed-it.dk - My blog in Danish
Clothes make the man. Naked people have little or no influence on society.
--Mark Twain
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- Winner of CWF review contest!
- Posts: 3165
- Joined: Sat Mar 04, 2006 12:59
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Remember to play this with the newest translation pack, if you don't want to shake your head at gibberish English.
Anyway, this is an illustrated choose-your-own-adventure game, with maybe six or seven major paths, and as such isn't exactly rich in gameplay options. However, it is one hell of a cool, disturbing story with some very appropriately jagged graphics to accompany it.
Music lifted from famous horror games and a few other tracks, so not original, but for the most part fitting.
One might be hard pressed calling this a game, but if you can wrap your mind around a branching path picture book, it's a very cool story that takes some awesomely twisted turns. If that passes your judgement of what a "game" is, as it does for me, it's too cool to pass up.
Anyway, this is an illustrated choose-your-own-adventure game, with maybe six or seven major paths, and as such isn't exactly rich in gameplay options. However, it is one hell of a cool, disturbing story with some very appropriately jagged graphics to accompany it.
Music lifted from famous horror games and a few other tracks, so not original, but for the most part fitting.
One might be hard pressed calling this a game, but if you can wrap your mind around a branching path picture book, it's a very cool story that takes some awesomely twisted turns. If that passes your judgement of what a "game" is, as it does for me, it's too cool to pass up.
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- Cyberflaneur
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Lost in the Nightmare: Save Our Souls has been added to CWF's database. You can download the game (including the latest translation file) from our game info page:
http://curlysworldoffreeware.com/game_i ... gameid=254
http://curlysworldoffreeware.com/game_i ... gameid=254