Ok - the concept here is simple - are there any games that you love the idea of so much that you are willing to look over major flaws that would usually lead you to hate or dislike a game?
I have many of these. For example - Europe 1400: The Guild is a game that is riddled with problems, it doesn't work all that well, it is buggy, large sections of the in-game hierarchy fall apart after just one generation, it's interface is non-intutive - in short it is a game that might objectively score less than 60% in any decent magazine. However, I'm willing to overlook ALL of these defects simply because it is the only game of its kind I've ever played and there simply isn't an alternative. I'd rather play it and imagine to myself that I'm playing a much better game because the orginality, the concept, the experience of what it is trying but largely failing to offer is what I want.
Tropico is another game in that mould. In that for example, I'd like MUCH more of a feel of being a ruthless and deadly dictator - the options it gives you are really quite tame. I was devestated when the sequel was about pirates, PIRATES!!! In the immortal words of Jerry Seinfeld: "I don't want to be a pirate!".
So there it is, which are the games that you forgive severe flaws to simply because no alternative or "better" version of it exists?
Games in which you are willing to look over MAJOR flaws
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Games in which you are willing to look over MAJOR flaws
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Well Tropico is a really good choice here. I will go with the same. Tropico crashed more time for me than I did on my bike, yet I have hardly ever been so taken in by a game...
I am looking over my gamecollection and I might be blind to some of the games flaws as I cannot seem to pinpoint any more like that...
I am looking over my gamecollection and I might be blind to some of the games flaws as I cannot seem to pinpoint any more like that...
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I'll have to go with Elder Scrolls: Daggerfall. It took somewhere in the vicinity of 30 patches before it was playing anywhere near the way it was supposed to, and yet I was playing it even before the patches. Well, before most of the patches, because the first ones were needed to even make the game run properly. And... even with the patches, the game is flawed on so many levels that it just doesn't make sense for a person to spend upwards of 200 hours playing it. But I did. 
Another game that is not necessarily bad, but where the gameplay has been pretty much identical every time I've played it is Star Wars: Supremacy (aka Star Wars: Rebellion), and yet I play it about once a year anyway, in spite of knowing it will just be the same as last year.

Another game that is not necessarily bad, but where the gameplay has been pretty much identical every time I've played it is Star Wars: Supremacy (aka Star Wars: Rebellion), and yet I play it about once a year anyway, in spite of knowing it will just be the same as last year.
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Anyone knows 'The Fall: Last days of Gaia'?
A real nice RPG set in a postnuclear time. Good potential in this game but it was so damn buggy that they released a Special Edition which included the 21st patch or something a year later and sold it right away. Somehow a good game overall and the setting is not that common for a RPG.
A real nice RPG set in a postnuclear time. Good potential in this game but it was so damn buggy that they released a Special Edition which included the 21st patch or something a year later and sold it right away. Somehow a good game overall and the setting is not that common for a RPG.
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Here, they're talking about an US version and I can't imagine that they didn't make an English version.
http://www.the-fall.com/e/index.php
http://www.the-fall.com/e/index.php