I think the name is shot for Civ Evolution, since it seems as if it is simply a mod for "civilization". When you read the info about the game it actually sounds quite interesting...
AI is programmed to win, and not to be a part of annoying you, just to back off later on. It actually aspires to win, and dont give a cr*p if you were the one the game is about... Fun twist...
Download: http://curlysworldoffreeware.com/game_i ... ?gameid=63
More infos: http://c-evo.org/index.html
There are lots of mods available for it, and as such it could be a long acquiantance...
Just look at it....
Oh yeah...
License: Freeware - says so in the first paragraph.
C-evo
Moderator: Game Hunters
-
- Admin emeritus
- Posts: 9870
- Joined: Fri Feb 17, 2006 9:19
- Location: Location, location...
C-evo
You do not have the required permissions to view the files attached to this post.
Currently testing Life version 2.9 (With added second child)
(Beta testing in progress)
www.paed-it.dk - My blog in Danish
Clothes make the man. Naked people have little or no influence on society.
--Mark Twain
(Beta testing in progress)
www.paed-it.dk - My blog in Danish
Clothes make the man. Naked people have little or no influence on society.
--Mark Twain
-
- The Steel Spine of GameHunters
- Posts: 7649
- Joined: Thu Apr 13, 2006 23:09
There's a new version (Version 1.0.4) available. Also a patch to update from Version 1.0.3 to Version 1.0.4.
http://www.c-evo.org/files/files.php
http://www.c-evo.org/files/files.php
Last edited by Pater Alf on Sat Nov 10, 2007 2:18, edited 1 time in total.
-
- Admin emeritus
- Posts: 9870
- Joined: Fri Feb 17, 2006 9:19
- Location: Location, location...
Which is now the version we offer here on CWF.
Thanks for telling PA.

Currently testing Life version 2.9 (With added second child)
(Beta testing in progress)
www.paed-it.dk - My blog in Danish
Clothes make the man. Naked people have little or no influence on society.
--Mark Twain
(Beta testing in progress)
www.paed-it.dk - My blog in Danish
Clothes make the man. Naked people have little or no influence on society.
--Mark Twain
-
- Admin emeritus
- Posts: 9870
- Joined: Fri Feb 17, 2006 9:19
- Location: Location, location...
This is propably one of the best remakes of a populr game out there. If you miss the feeling of oldie Civilization then you should definently go for this one. And after that you should go for Freecol, which is a remake of... you guessed it... Colonization. I think I will go play either of these two games now. Which ever first pops in to view...
Currently testing Life version 2.9 (With added second child)
(Beta testing in progress)
www.paed-it.dk - My blog in Danish
Clothes make the man. Naked people have little or no influence on society.
--Mark Twain
(Beta testing in progress)
www.paed-it.dk - My blog in Danish
Clothes make the man. Naked people have little or no influence on society.
--Mark Twain
-
- The Steel Spine of GameHunters
- Posts: 7649
- Joined: Thu Apr 13, 2006 23:09
C-evo has been updated to version 1.1.0. You can download the new file from our game info page:
http://curlysworldoffreeware.com/game_i ... ?gameid=63
Most important changes (as they were described by the developer:
* The most obvious change is probably the new city happiness calculation (morale/wealth/control), which even seems to be a major change to the rules, but it's not. It's mainly a different way of presentation. The only small substantial change in this regard is that, when using luxury, it takes one point of luxury less now to prevent disorder in a city with an odd size. The new interpretation of the formula is more straight than the old, which makes it possible to make it clear within a small space on the city screen -- yes, it's visible now!
* The city tile management seemed to be a hopeless case to me. I didn't see another way to make this clear and easy than to spare the player with it - which means to automate it. Unlike the other means of macro management, this one is not an option that needs to be turned on, it's the default. You have to turn it off if you don't like it. To my surprise, I quickly appreciated the function and played my test games with the automatic activated most of the time. The playing experience has definitely changed a little with this tool. I was almost scared to turn it off in the end. I bet even most of the experienced players will play stronger with it. Maybe it's imperfect in some regard, but it makes up for that with diligence. It's always there.
* I rearranged the main screen mainly to bring everything related to the currently selected unit close together, with less need for explanation.
* The nation screen was rearranged and clarified, too.
* A warning when a battle is going to be lost, including a visualization of the combat calculation. You'll never see something like that in a non-deterministic game, at least not with the exact outcome!
* There's several new information messages and warnings all over the game, helping the novice to understand what's going on.
A complete list of new features and changes can be found here:
http://c-evo.org/forum/p-248.html
http://curlysworldoffreeware.com/game_i ... ?gameid=63
Most important changes (as they were described by the developer:
* The most obvious change is probably the new city happiness calculation (morale/wealth/control), which even seems to be a major change to the rules, but it's not. It's mainly a different way of presentation. The only small substantial change in this regard is that, when using luxury, it takes one point of luxury less now to prevent disorder in a city with an odd size. The new interpretation of the formula is more straight than the old, which makes it possible to make it clear within a small space on the city screen -- yes, it's visible now!
* The city tile management seemed to be a hopeless case to me. I didn't see another way to make this clear and easy than to spare the player with it - which means to automate it. Unlike the other means of macro management, this one is not an option that needs to be turned on, it's the default. You have to turn it off if you don't like it. To my surprise, I quickly appreciated the function and played my test games with the automatic activated most of the time. The playing experience has definitely changed a little with this tool. I was almost scared to turn it off in the end. I bet even most of the experienced players will play stronger with it. Maybe it's imperfect in some regard, but it makes up for that with diligence. It's always there.
* I rearranged the main screen mainly to bring everything related to the currently selected unit close together, with less need for explanation.
* The nation screen was rearranged and clarified, too.
* A warning when a battle is going to be lost, including a visualization of the combat calculation. You'll never see something like that in a non-deterministic game, at least not with the exact outcome!
* There's several new information messages and warnings all over the game, helping the novice to understand what's going on.
A complete list of new features and changes can be found here:
http://c-evo.org/forum/p-248.html
-
- The Steel Spine of GameHunters
- Posts: 7649
- Joined: Thu Apr 13, 2006 23:09
I uploaded version 1.1.1. There's not much new in this version except one bugfix. If you want to download the new file, you can find it at our game info page:
http://curlysworldoffreeware.com/game_i ... ?gameid=63
http://curlysworldoffreeware.com/game_i ... ?gameid=63