Thanks
I took my time, and I loved every single minute of development.
At no point did it get stuck, everything flowed wonderfully, and all the parts fell fantastically into place.
Even the thought of having to add 50 baddies*, each with a little power up* didn't phase me, and with a few random ideas and old AGameAWeek character theft, it all got smushed together pretty well.
Having said that, I'm now in the middle of converting it over to iOS, and that's certainly not a happy joyous experience. Dang thing's winding me up like crazy.
Couple that with the depressingly crap lack of interest in the game, and.. yeah, this is the struggly bit of this project, I think!
Your enjoyment pushes me onwards!
(releasing a 2D SuperMarioLand style platformer at the same time that Nintendo releases a 3D SuperMarioLand style platformer probably doesn't help!.. And Skyrim's taking folk away, too.. damn you professional games!! grr!!!)
Over on the NeonPlat Minisite I popped a bunch of little
Handy Hints. I've actually been throwing random tidbits on twitter, too, so I figured it'd be nice to have them collected onto a page somewhere.
I'm trying not to reveal too much, though. With the calendar setup, and all those little pickups to discover, it's meant to be one of those "lots to learn, lots to do, play and see, take a peek" kind of things.
I used to LOVE doing that. Really gets you into the game, trying different things..
..but people DO keep asking about it..
I'm getting the feeling, lately, that all these long lengthy tutorials in games are starting to have an adverse effect on the player's ability to play games properly, learning things as they go.
When EVEN NINTENDO start shoving "how to jump over this hole" type tutorials, you know something's really quite wrong in the world of gaming..
.. I got quite whingy/ranty about that, yesterday!
Anyhoo, thanks for the thanks. I'll plod ahead on the iOS crazy stuff.
Today's task, converting all that nasty AI stuff.
.. A long day ahead..
March 10th <-- MAR10!
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* There's only 49 baddies, but NeonPlat counts, too, so that's 50! .. oh, and the bosses don't act as powerups, so I didn't have to think up any for those guys!