Dark Disciples

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eMTe
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Dark Disciples

Post by eMTe »

Dark Disciples is a single character, single player, fantasy based, role playing game with a top down perspective. It uses a stat based character creation system. The combat system is turn based.

If you are looking for a freeware game with copious statistics and an intricate, multifaceted combat engine you won't find it here. Instead, DD features lots of non-combat challenges to solve and interesting things to do within the gameworld. Game therefore attempts to differentiate itself by being a more puzzle orientated CRPG and therefore filling a gap in CRPG 'market'.

---

Developer: Dodgysoft

http://www.darkdisciples-rpg.com/dd.htm
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Scythe
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Re: Dark Disciples

Post by Scythe »

eMTe wrote:If you are looking for a freeware game with copious statistics and an intricate, multifaceted combat engine you won't find it here.
DAMN IT!! :D

But this is good:

"Your alter-ego will not be required to slay the evil lord of darkness and save the land from impending doom. Furthermore, arch-villans will rarely indulge in diabolical laughter or rambling monologs about how they were picked on as children."
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eMTe
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Post by eMTe »

I was sure your post will be here when I'll wake up. :)
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Pater Alf
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Post by Pater Alf »

The homepage isn't there any longer. Does anyone have another download link?
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eMTe
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Post by eMTe »

Holy, it's not so easy to find. :shock: Most pages only linked to official download page, but even database entries like Underdogs one are dead.
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eMTe
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Post by eMTe »

Got it!

http://plnehry.idnes.cz/rpg/dark-discip ... rpg_bw.idn

Version 2.5, probably the latest existing.
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Pater Alf
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Post by Pater Alf »

Thanks! :thanks:
Drasir-Vel
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Post by Drasir-Vel »

Managed to fetch v3.4 from HOTU.
http://hotud.org/component/content/article/39-rpg/24472

I think the reason the download was dead, was because it requires you to be logged in. When i tried downloading it with Free Download Manager, i got the message "Access denied. Invalid user name or password".
I registered and downloaded it from the browser, and it worked fine.
If all else fails, you can always get it from me.

Also, it may be relevant to note that there is a Dark Disciples 2 under development here: http://www.darkdisciples-rpg.com/dd2.htm
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Pater Alf
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Post by Pater Alf »

I played it for a while and I really like this game. It's good old traditional RPG entertainment as it should be. Lots of characters to speak to lots of dungeons and places to explore and lots of quests and sidequests to solve.

Felt like 20 years ago when I played "Ultima IV" for the first time (or was it "Ultima V"?).
Drasir-Vel
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Post by Drasir-Vel »

I have some trouble with this game. Since monsters don't respawn, it's not possible to train until you're ready for the harder enemies. And thus i get stuck early in the game.

Btw. If you like the music by Bjorn Lynne, you can download it here, among other tracks: http://www.lynnemusic.com/midi.html
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Post by Chroelle »

I tried it out, and really like the easy-going look and feel to this game. Unfortunately my computer acted up and the game crashed when I ALT-TAB'd out and back in.
Fortunately I wasn't very far into the game so I will go at it again.
Currently testing Life version 2.9 (With added second child)
(Beta testing in progress)

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Chroelle
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Post by Chroelle »

And it now seems the reason my computer acted up was because of this game. I simply cannot play this for more than 10-15 minutes before something - like me entering a cave, or leaving the picture in other ways - makes the game crash. How is it working for others here?
Currently testing Life version 2.9 (With added second child)
(Beta testing in progress)

www.paed-it.dk - My blog in Danish

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Pater Alf
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Post by Pater Alf »

Fine! I played it for quite a while sometime ago and it never crashed at all.
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Post by jayenkai »

The following is entirely assumed!

If the game is pseudo random generated, it could be stuck in a loop that your system is causing, that wasn't obvious when the coder wrote the game.
Different hardware specs occasionally cause normal Random Number functions to become unpredictable, in certain languages.
If the coder is using random numbers to build his world, it could be freaking out when it comes across something unexpected.

Jayenkai.. At 300 games, I can hazard guesses at other folk's bugs!!

Reason for diagnosis : The game is getting itself stuck in a loop, (won't accept input = stuck in a loop, if it was a loading issue, it'd probably just crash and die) and since those are occurring when you enter a dungeon, I'm assuming the game is automatically generating that dungeon as you go, and that the auto-gen is the bit that's getting stuck.
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eMTe
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Post by eMTe »

What do you mean by pseudo-random?
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jayenkai
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Post by jayenkai »

Still assumed!!
---

Random numbers on a computer are rarely purely random. There's an approximate lineage of numbers that will be generated, and they'll be shifted at random by another set of numbers so that they all look nice and random. Complex stuff..

To give a real illusion of "random", coders tend to throw a random number into the Seed (the computer's time is usually the best to use, since that's rarely ever the same) and then have the random seed generate a random number back.
You keep doing that, and it keeps being random.

But, if you use a seed that you know, instead, it'll always* give you the same seeded set of "pseudo" random numbers back again.

*The problem occurs when one CPU plays with the numbers in a slightly different way. Then the numbers you get back aren't the ones you expect..

--
analogy!
--

It's like playing a game of cards.
You shuffle them, and they're random.
But if you keep the deck as it is, and simply keep cutting the deck, the cards might appear to be random, but they're still in the same order.
So long as you know which card will come first, you'll be able to tell what all the other cards will be.
A proper random seed would reshuffle the deck each time, whereas a known seed would give you back the exact deck that you had the last time you used that seed.

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Uses
--

If you pseudo-random generate a dungeon, (Path goes randomly in this direction. First object is randomly here, it's randomly a treasure chest.. Next object is randomly here, it's randomly a monster).. you can re-random-generate it every time the player walks in. So, you don't need to store the data, but you will always make it appear to be the same dungeon each time.

Alternatively..
In Worms, you can type in a seed, which is then used to pseudo-random generate the landscape. Type in the same seed, get the same landscape. That's how that works!

There's hundreds of uses, and it's really handy to know when coding.. It'll save you using files for everything, and it's great when you can't be bothered to design every little detail of your game. Save space, Save time, Great stuff!
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Post by Drasir-Vel »

My general impression of this game is, that it may in theory be interesting to explore the world and complete quest, but in practice, the general feel of it makes it boring, and i got tired of it early on. But i like the music in it :)
I think the game is unbalanced, since monsters don't respawn, you don't have a chance to train until you're skilled enough to move on.
If anyone would be crazy enough to make some sort of voting of how good this game is, i would vote 3 of 6. :pipe:
Drasir-Vel
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Re: Dark Disciples

Post by Drasir-Vel »