I seemed to have been stopped by a technicallity. I could not find out what to do next after getting Gurra out of his cave (good fun getting him out ) and I turned to a walkthrough. It told me to click Gurra and I would change to him, but when I do that Frasse just tells me either that he doesn't know how to use Gurra, who gurra is, or asks Gurra how he got trapped in the cave... It seems I can't switch... Anyone has any ideas? What am I doing wrong?
Currently testing Life version 2.9 (With added second child)
(Beta testing in progress)
This game is very cute and I like it. Nice story without any violance. Most of the puzzles aren't too hard, so the game might be perfect for younger kids as well.
Graphics and music are ok and the game was much longer than I expected.
I completed the game shortly after getting past that nuisance I wrote about earlier, and I must say I liked the game all the way through. I had to rely on a walkthrough for a specific part the cave part. I simply didn't understand the colorsystem of it.
I liked the fact that I thought the game would be over shortly when I got the peas to the kings castle. but was surprised by a twist of the story. Good job.
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Currently testing Life version 2.9 (With added second child)
(Beta testing in progress)
eMTe wrote:Any deadlines for sequel or is it still in pre-production phase?
As this is something I do entirely on my spare time (of which there isn't so much), I'm not going to announce any deadline until it's almost done. (But don't expect it in 2008.)
eMTe wrote:Btw, do you know how to contact Tim Furnish? Seems like impossible task.
Tim has been difficult to get in contact with lately. I have no special way of getting in touch with him. Sorry.
Chroelle wrote:I completed the game shortly after getting past that nuisance I wrote about earlier, and I must say I liked the game all the way through. I had to rely on a walkthrough for a specific part the cave part. I simply didn't understand the colorsystem of it.
You're not alone about that. The hinting would have benefited from a more advanced lighting system, but essentially it's probably that my logic was a bit too little logical there. I realised that it was a bit strange, but I figured that the area was small enough that you could get through it without understanding the logic behind it. The real puzzles in that area involve the door.
Chroelle wrote:I liked the fact that I thought the game would be over shortly when I got the peas to the kings castle. but was surprised by a twist of the story. Good job.
I'm not completely happy with the ending. There are some things I wanted to get in there that I couldn't quite get to fit in the game. But I plan to elaborate on some things in the two sequels, so that the end result is a trilogy with a bit more elaborated story. That's the plan, anyway. Right now the only certain thing about the sequels is that they won't be straight sequels with simply more of the same. My goal with these games is to make something fresh and surprising while being completely traditional (both in story and gameplay). (And to make something that I'd myself would enjoy to play. That's the main thing.)