I played the demo and I'm not particularly excited, but I blame weak performance for my comp, not the game. Good rpg needs: length, non-linear plot, deep npcs and decent fighting/inventory management. I wonder if freeware production can cope with this, because I'm not afraid of artistic side.
"As you have noticed over the years, we are not angry people." (itebygur)
It sure does look amazing!
I cant wait to play a full game of this, but then again I think I said that with other titles, and then they ended up being either immensly delayed or cancelled...
Currently testing Life version 2.9 (With added second child)
(Beta testing in progress)