OpenTTD is a clone of the Microprose game "Transport Tycoon Deluxe", a popular game originally written by Chris Sawyer. It attempts to mimic the original game as closely as possible while extending it with new features.
OpenTTD is modeled after the original Transport Tycoon game by Chris Sawyer and enhances the game experience dramatically. Many features were inspired by TTDPatch while others are original.
Significant enhancements from the original game include:
* bigger maps (up to 64 times in size)
* an AI that is actually worthy of its name
* stable multiplayer mode for up to 8 players on LAN or Internet
* dedicated server mode and an ingame console for administration
* new pathfinding algorithms that makes vehicles go where you want them to (usually)
* autorail build tool, improved terraforming
* crossing tunnels
* canals, shiplifts
* larger, non-uniform stations and the ability to join them together (of same width or length)
* real checkpoints instead of dummy one-tile stations
* mammoth and multiheaded trains
* clone, autoreplace and autoupdate vehicles
* possibility to build on slopes and coasts
* goto depot orders, check orders and view order destinations
* order sharing and copying
* longer and higher bridges including 2 new ones
* reworked airport system with 2 more airports (international and metropolitan)
* presignals, semaphores
* preliminary support for TTDPatch newgrf features
* build many trees on one tile
* bribe the town authority
* lots and lots of patch- and configuration settings to tune the game to your liking. Also look at the wiki.
* save games with zlib compression for smaller sizes which does not interrupt gameplay
* big support for internationalization. OpenTTD is already translated into more than 24 languages
* dynamically created town-names in 18 languages
Lots of effort has been put into giving OpenTTD a better usability. These include:
* convert rail tool (to rail, monorail, and maglev)
* build stations with drag&drop
* support of drag&drop for almost all tools (demolition, road/rail building/removing, scenario editor...)
* sorting of most lists based on various criteria (vehicle, station, town, industries, etc.)
* mouse wheel can be used to scroll in menus and to zoom in/out.
* autoscroll (to left/right) when the mouse is near the edge of the screen
* build in paused mode
* sell whole train by dragging it to the dynamite trashcan
* cost estimation with the 'shift' key
* patch options configuration window, change settings from within the game
* "debtmax" faster loan management with CTRL key
Graphical/interface features:
* screenshots can be in BMP, PNG or PCX format (select in game options menu)
* more currencies (including Euro introduction in 2002)
* extra viewports to view more parts of the gamefield at the same time
* window mode with double zoom (CTRL+D to toggle) (MS Windows only)
* resolution and refresh rate selection for fullscreen mode
* colourful newspaper after a certain date
* colour coded vehicle profits
* game speed increase (through fast forward button or by pressing the TAB key)
* snappy and sticky windows that always stay on top and neatly align themselves to other windows
* more hotkeys for even less mouse-clicking
And this list is not full. ^^
http://www.openttd.org/en/
[http://www.openttd.org/en/contact]development team[/url]
License: GNU GPL
Looks like a must play for all TT fans.
OpenTTD
Moderator: Game Hunters
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- Legend
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Remember, that OpenTTD is not _quite_ freeware- it at its current state still needs original game files from TTDX to run. This means, to be properly licensed, you need an original copy of Transport Tycoon for Windows to run this.
Without trains America Stops- Support Amtrak
Old trains never die. They just sit in ruin and wait until the day they are taken in by a skilled craftsman and rebuilt to their former glory.
Old trains never die. They just sit in ruin and wait until the day they are taken in by a skilled craftsman and rebuilt to their former glory.
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Luckily I have that. 
I also had TTD-patch until less than a week ago. My virusscanner picked up on an irregularity in it, and that made me delete the whole thing. I am pretty sure that I would simply download it again if I ever needed it...
And I am quite sure I will.
This is amazing news. I am a big fan of Transport Tycoon and play it from time to time. And it has been a good long time since last. So this is a welcome submission to me

I also had TTD-patch until less than a week ago. My virusscanner picked up on an irregularity in it, and that made me delete the whole thing. I am pretty sure that I would simply download it again if I ever needed it...
And I am quite sure I will.
This is amazing news. I am a big fan of Transport Tycoon and play it from time to time. And it has been a good long time since last. So this is a welcome submission to me

Currently testing Life version 2.9 (With added second child)
(Beta testing in progress)
www.paed-it.dk - My blog in Danish
Clothes make the man. Naked people have little or no influence on society.
--Mark Twain
(Beta testing in progress)
www.paed-it.dk - My blog in Danish
Clothes make the man. Naked people have little or no influence on society.
--Mark Twain
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- Cyberflaneur
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Last version 0.7.3, project alive, community quite huge. Many sound (76%) and graphic (98%) files from original TTD have been replaced, so there's big chance that final version will be truly open source.
Invalid links from first post replaced.
Invalid links from first post replaced.
"As you have noticed over the years, we are not angry people." (itebygur)
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- The Steel Spine of GameHunters
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Re: OpenTTD
Version 1.2.0 is out. And even though the game is still under constant development, we should maybe open a thread for it in the freeware forum?
[quote="eMTe"]I dont think trying to pass the screen in computer game once per 500 tries makes you a geek. Rather a dangerous psychopath.[/quote]
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Re: OpenTTD
We probably should. I guess this is one of those games that will see constant updates, but is completely playable as is.Pater Alf wrote:Version 1.2.0 is out. And even though the game is still under constant development, we should maybe open a thread for it in the freeware forum?
Do you has what it takes to join the Homestarmy? The guts? The determination? The five bucks? Join today!
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- The Steel Spine of GameHunters
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Re: OpenTTD
Yes, I think so too. Seems to be a typical characteristic of complex simulation games.
[quote="eMTe"]I dont think trying to pass the screen in computer game once per 500 tries makes you a geek. Rather a dangerous psychopath.[/quote]