Widelands

This is where you can discuss the freeware games that are on our site or that should be.

Moderator: Game Hunters

User avatar
Pater Alf
The Steel Spine of GameHunters
Posts: 7649
Joined: Thu Apr 13, 2006 23:09

Widelands

Post by Pater Alf »

Haven't played too much of the game by now, but what I saw so far is great. It´s a "Settlers" clone and freeware "Settlers" doesn't sound like the worst idea to me...

There a many scenarios, lots of different units and buildings, a single player and a multiplayer mode, a very nice soundtrack and last but not least the game is available in many languages.

I will return to the game for sure and take a closer look at it!

Developer: Widelands Development Team

Download: Download (for Windows and Linux): http://curlysworldoffreeware.com/game_i ... gameid=175

Official Homepage: http://xoops.widelands.org/

Download size: 27.8 MB

Year: 2002-2007

Status: GNU
You do not have the required permissions to view the files attached to this post.
Last edited by Pater Alf on Sat Jan 26, 2008 16:50, edited 3 times in total.
User avatar
eMTe
Cyberflaneur
Posts: 6990
Joined: Wed Mar 08, 2006 23:08
Location: Cracow

Post by eMTe »

Looks like Settlers 2 clone in fact...

Does English version exist?
"As you have noticed over the years, we are not angry people." (itebygur)
User avatar
Pater Alf
The Steel Spine of GameHunters
Posts: 7649
Joined: Thu Apr 13, 2006 23:09

Post by Pater Alf »

Sure! Just download the game and you can choose your language during installation process. If I remember right there were at least a dozen different languages to choose from...
User avatar
Chroelle
Admin emeritus
Posts: 9870
Joined: Fri Feb 17, 2006 9:19
Location: Location, location...

Post by Chroelle »

This looks amazing and I cant wait to play it. I always just loved to freebuild in my Settlers 2 game. I could build for days on end, finally ending the game when I ran out of building space.

I am pretty sure we can expect to see this on our site soon too. :D
Currently testing Life version 2.9 (With added second child)
(Beta testing in progress)

www.paed-it.dk - My blog in Danish

Clothes make the man. Naked people have little or no influence on society.
--Mark Twain
User avatar
Railwaymodeler
Legend
Posts: 892
Joined: Fri Mar 24, 2006 16:06
Location: North of Hell, err, Illinois

Post by Railwaymodeler »

I just downloaded and installed. Right now I have some stuff my machine is doing, so when that is done, I will play for a while. I loved Settlers myself, too bad I think the original is ESA protected.

Do you think this will work on a Pentium II- 266 Mhz laptop with 4 MB of Video RAM and 256 of System RAM?
Without trains America Stops- Support Amtrak

Old trains never die. They just sit in ruin and wait until the day they are taken in by a skilled craftsman and rebuilt to their former glory.
User avatar
Pater Alf
The Steel Spine of GameHunters
Posts: 7649
Joined: Thu Apr 13, 2006 23:09

Post by Pater Alf »

I'm not sure and I can't find any specific requirements information on the official homepage. I would say you simply have to try...
Last edited by Pater Alf on Wed Nov 21, 2007 0:42, edited 1 time in total.
User avatar
Railwaymodeler
Legend
Posts: 892
Joined: Fri Mar 24, 2006 16:06
Location: North of Hell, err, Illinois

Post by Railwaymodeler »

OK, because I know the old Settlers would run on a Pentium I even, but I don't know about this.

Was pricing faster Pentium II laptop CPUs on eBay- it seems my Armada 7800, a good sturdy machine, uses a propritary CPU design. Found some 300 MHz CPUs for cheap. it's a start, I suppose.

May use an armada 1200 for myself, which I've upgraded to 400 Mhz. Will have to try it today. We'll see what happens.
Without trains America Stops- Support Amtrak

Old trains never die. They just sit in ruin and wait until the day they are taken in by a skilled craftsman and rebuilt to their former glory.
User avatar
eMTe
Cyberflaneur
Posts: 6990
Joined: Wed Mar 08, 2006 23:08
Location: Cracow

Post by eMTe »

Horrible things happened when I tried to run it. First I changed to fullscreen what resulted in game window reduced in size and displayed doubly. After many settings combinations and many strange things happening on screen I started campaign and game crashed.

Checking again.
"As you have noticed over the years, we are not angry people." (itebygur)
User avatar
eMTe
Cyberflaneur
Posts: 6990
Joined: Wed Mar 08, 2006 23:08
Location: Cracow

Post by eMTe »

Ok, works now.

Decent Settlers II clone with dark atmosphere (created by music mostly). It's too early to say how game mechanics works, but seems it works. First thing youll notice is that your workers walk along the paths, rarely stepping on them, second is that they skate, "walk" is not the proper word in this case. :D

Beginner's thoughts.
"As you have noticed over the years, we are not angry people." (itebygur)
User avatar
Pater Alf
The Steel Spine of GameHunters
Posts: 7649
Joined: Thu Apr 13, 2006 23:09

Post by Pater Alf »

A new version of "Widelands" is available (build-12). Here's a list of the new features and bugfixes:

- New feature: Additional scenario event types and trigger types.
- New feature: Flags are automatically placed when holding down Ctrl while building a road.
- New feature: Load maps directly into the editor from the command line (widelands --editor=<filename>).
- New feature: Navigation in edit boxes.
- New feature: Multiplayer games.
- New and greatly improved animations for a number of workers.
- New animals and new animations for existing animals.
- New singleplayer/multiplayer map.
- New tribe 'Atlantids'
- Improved the usability of scrollbars, listselects and tables.
- Improvements of Campaign UI (show only revealed campaigns/scenarios).
- Improvements of all single-/multiplayer maps (rebalancing resources).
- Improved the building statistics menu.
- Improved the scenarios to make use of new features.
- Improved the performance of terrain rendering.
- Improved usability of roadbuilding.
- Improved the handling of player colours.
- Improved recovery from bugs during gameplay.
- Improved the battle system.
- Fixed bugs: Several invalid memory accesses which may have caused random bugs.
- Fixed bug: Workers that become fugitives have a higher chance of finding back to a warehouse. A flag connected to a warehouse must be close to the worker.
- Fixed bug that the objectives menu was not updated when objectives were fulfilled during the game.
- Fixed bug that workers would enter a building before arriving at it (entering it when passing the flag in front of the building). This caused the worker to start seeing from the building too early.
- Fixed network support for direct IP and LAN games.
- Fixed many gamelogic bugs.
- Removed support for GGZ. Please use the forums and IRC channel to meet for multiplayer games.
- Many other bugfixes, optimizations and cleanups.

You can download the new version (for Windows, Linux and Mac) from our game info page:

http://curlysworldoffreeware.com/game_i ... gameid=175
Last edited by Pater Alf on Thu Jan 22, 2009 20:49, edited 1 time in total.
User avatar
Pater Alf
The Steel Spine of GameHunters
Posts: 7649
Joined: Thu Apr 13, 2006 23:09

Post by Pater Alf »

I uploaded a new version of "Widelands" to our server. Build-13 includes some some improvements like:

- stability of multiplayer game increased
- FPS regulation for decreased CPU usage
- improved economy routing
- many new sounds
- four new songs
- many new graphics and animations especially for the atlanteans
- balancing work for all tribes

You can download the new version (for Windows, Linux and Mac) from our game info page:

http://curlysworldoffreeware.com/game_i ... gameid=175