Haven't played too much of the game by now, but what I saw so far is great. It´s a "Settlers" clone and freeware "Settlers" doesn't sound like the worst idea to me...
There a many scenarios, lots of different units and buildings, a single player and a multiplayer mode, a very nice soundtrack and last but not least the game is available in many languages.
I will return to the game for sure and take a closer look at it!
Developer: Widelands Development Team
Download: Download (for Windows and Linux): http://curlysworldoffreeware.com/game_i ... gameid=175
Official Homepage: http://xoops.widelands.org/
Download size: 27.8 MB
Year: 2002-2007
Status: GNU
Widelands
Moderator: Game Hunters
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- Cyberflaneur
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- Location: Cracow
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- The Steel Spine of GameHunters
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- Admin emeritus
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This looks amazing and I cant wait to play it. I always just loved to freebuild in my Settlers 2 game. I could build for days on end, finally ending the game when I ran out of building space.
I am pretty sure we can expect to see this on our site soon too.
I am pretty sure we can expect to see this on our site soon too.

Currently testing Life version 2.9 (With added second child)
(Beta testing in progress)
www.paed-it.dk - My blog in Danish
Clothes make the man. Naked people have little or no influence on society.
--Mark Twain
(Beta testing in progress)
www.paed-it.dk - My blog in Danish
Clothes make the man. Naked people have little or no influence on society.
--Mark Twain
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- Legend
- Posts: 892
- Joined: Fri Mar 24, 2006 16:06
- Location: North of Hell, err, Illinois
I just downloaded and installed. Right now I have some stuff my machine is doing, so when that is done, I will play for a while. I loved Settlers myself, too bad I think the original is ESA protected.
Do you think this will work on a Pentium II- 266 Mhz laptop with 4 MB of Video RAM and 256 of System RAM?
Do you think this will work on a Pentium II- 266 Mhz laptop with 4 MB of Video RAM and 256 of System RAM?
Without trains America Stops- Support Amtrak
Old trains never die. They just sit in ruin and wait until the day they are taken in by a skilled craftsman and rebuilt to their former glory.
Old trains never die. They just sit in ruin and wait until the day they are taken in by a skilled craftsman and rebuilt to their former glory.
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- The Steel Spine of GameHunters
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- Legend
- Posts: 892
- Joined: Fri Mar 24, 2006 16:06
- Location: North of Hell, err, Illinois
OK, because I know the old Settlers would run on a Pentium I even, but I don't know about this.
Was pricing faster Pentium II laptop CPUs on eBay- it seems my Armada 7800, a good sturdy machine, uses a propritary CPU design. Found some 300 MHz CPUs for cheap. it's a start, I suppose.
May use an armada 1200 for myself, which I've upgraded to 400 Mhz. Will have to try it today. We'll see what happens.
Was pricing faster Pentium II laptop CPUs on eBay- it seems my Armada 7800, a good sturdy machine, uses a propritary CPU design. Found some 300 MHz CPUs for cheap. it's a start, I suppose.
May use an armada 1200 for myself, which I've upgraded to 400 Mhz. Will have to try it today. We'll see what happens.
Without trains America Stops- Support Amtrak
Old trains never die. They just sit in ruin and wait until the day they are taken in by a skilled craftsman and rebuilt to their former glory.
Old trains never die. They just sit in ruin and wait until the day they are taken in by a skilled craftsman and rebuilt to their former glory.
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- Cyberflaneur
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Horrible things happened when I tried to run it. First I changed to fullscreen what resulted in game window reduced in size and displayed doubly. After many settings combinations and many strange things happening on screen I started campaign and game crashed.
Checking again.
Checking again.
"As you have noticed over the years, we are not angry people." (itebygur)
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- Cyberflaneur
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Ok, works now.
Decent Settlers II clone with dark atmosphere (created by music mostly). It's too early to say how game mechanics works, but seems it works. First thing youll notice is that your workers walk along the paths, rarely stepping on them, second is that they skate, "walk" is not the proper word in this case.
Beginner's thoughts.
Decent Settlers II clone with dark atmosphere (created by music mostly). It's too early to say how game mechanics works, but seems it works. First thing youll notice is that your workers walk along the paths, rarely stepping on them, second is that they skate, "walk" is not the proper word in this case.

Beginner's thoughts.
"As you have noticed over the years, we are not angry people." (itebygur)
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- The Steel Spine of GameHunters
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- Joined: Thu Apr 13, 2006 23:09
A new version of "Widelands" is available (build-12). Here's a list of the new features and bugfixes:
- New feature: Additional scenario event types and trigger types.
- New feature: Flags are automatically placed when holding down Ctrl while building a road.
- New feature: Load maps directly into the editor from the command line (widelands --editor=<filename>).
- New feature: Navigation in edit boxes.
- New feature: Multiplayer games.
- New and greatly improved animations for a number of workers.
- New animals and new animations for existing animals.
- New singleplayer/multiplayer map.
- New tribe 'Atlantids'
- Improved the usability of scrollbars, listselects and tables.
- Improvements of Campaign UI (show only revealed campaigns/scenarios).
- Improvements of all single-/multiplayer maps (rebalancing resources).
- Improved the building statistics menu.
- Improved the scenarios to make use of new features.
- Improved the performance of terrain rendering.
- Improved usability of roadbuilding.
- Improved the handling of player colours.
- Improved recovery from bugs during gameplay.
- Improved the battle system.
- Fixed bugs: Several invalid memory accesses which may have caused random bugs.
- Fixed bug: Workers that become fugitives have a higher chance of finding back to a warehouse. A flag connected to a warehouse must be close to the worker.
- Fixed bug that the objectives menu was not updated when objectives were fulfilled during the game.
- Fixed bug that workers would enter a building before arriving at it (entering it when passing the flag in front of the building). This caused the worker to start seeing from the building too early.
- Fixed network support for direct IP and LAN games.
- Fixed many gamelogic bugs.
- Removed support for GGZ. Please use the forums and IRC channel to meet for multiplayer games.
- Many other bugfixes, optimizations and cleanups.
You can download the new version (for Windows, Linux and Mac) from our game info page:
http://curlysworldoffreeware.com/game_i ... gameid=175
- New feature: Additional scenario event types and trigger types.
- New feature: Flags are automatically placed when holding down Ctrl while building a road.
- New feature: Load maps directly into the editor from the command line (widelands --editor=<filename>).
- New feature: Navigation in edit boxes.
- New feature: Multiplayer games.
- New and greatly improved animations for a number of workers.
- New animals and new animations for existing animals.
- New singleplayer/multiplayer map.
- New tribe 'Atlantids'
- Improved the usability of scrollbars, listselects and tables.
- Improvements of Campaign UI (show only revealed campaigns/scenarios).
- Improvements of all single-/multiplayer maps (rebalancing resources).
- Improved the building statistics menu.
- Improved the scenarios to make use of new features.
- Improved the performance of terrain rendering.
- Improved usability of roadbuilding.
- Improved the handling of player colours.
- Improved recovery from bugs during gameplay.
- Improved the battle system.
- Fixed bugs: Several invalid memory accesses which may have caused random bugs.
- Fixed bug: Workers that become fugitives have a higher chance of finding back to a warehouse. A flag connected to a warehouse must be close to the worker.
- Fixed bug that the objectives menu was not updated when objectives were fulfilled during the game.
- Fixed bug that workers would enter a building before arriving at it (entering it when passing the flag in front of the building). This caused the worker to start seeing from the building too early.
- Fixed network support for direct IP and LAN games.
- Fixed many gamelogic bugs.
- Removed support for GGZ. Please use the forums and IRC channel to meet for multiplayer games.
- Many other bugfixes, optimizations and cleanups.
You can download the new version (for Windows, Linux and Mac) from our game info page:
http://curlysworldoffreeware.com/game_i ... gameid=175
Last edited by Pater Alf on Thu Jan 22, 2009 20:49, edited 1 time in total.
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- The Steel Spine of GameHunters
- Posts: 7649
- Joined: Thu Apr 13, 2006 23:09
I uploaded a new version of "Widelands" to our server. Build-13 includes some some improvements like:
- stability of multiplayer game increased
- FPS regulation for decreased CPU usage
- improved economy routing
- many new sounds
- four new songs
- many new graphics and animations especially for the atlanteans
- balancing work for all tribes
You can download the new version (for Windows, Linux and Mac) from our game info page:
http://curlysworldoffreeware.com/game_i ... gameid=175
- stability of multiplayer game increased
- FPS regulation for decreased CPU usage
- improved economy routing
- many new sounds
- four new songs
- many new graphics and animations especially for the atlanteans
- balancing work for all tribes
You can download the new version (for Windows, Linux and Mac) from our game info page:
http://curlysworldoffreeware.com/game_i ... gameid=175