Knytt Stories
Moderator: Game Hunters
-
- The Steel Spine of GameHunters
- Posts: 7649
- Joined: Thu Apr 13, 2006 23:09
Knytt Stories
Some of you might remember the game "Knytt" by Nifflas (for those of you who don´t remember you can find it here: http://curlysworldoffreeware.com/game_i ... gameid=111 ). It was a mixture between platform and exploration game with wonderful graphics and atmosphere, but with a lack of interaction (with the inhabitants of Knytt´s world) and action. All in all more a piece of art than a real game.
Now Nifflas has released a sequel called "Knytt Stories" and from my first impression the game is more challenging now. There are much more monsters and special abilities (upgrades) to be found now and there are three difficulty modes.
The basic game consists of the tutorial and one adventure ("The Machine"), but there are several new adventures you can download on Nifflas homepage. And if you still think the game is to easy there is an easy to use editor for creating your own adventures.
Developer: Nifflas
Download: http://curlysworldoffreeware.com/game_i ... gameid=143
Download size: 33.8 MB
Year: 2007
Status: We have permission to host the game
Now Nifflas has released a sequel called "Knytt Stories" and from my first impression the game is more challenging now. There are much more monsters and special abilities (upgrades) to be found now and there are three difficulty modes.
The basic game consists of the tutorial and one adventure ("The Machine"), but there are several new adventures you can download on Nifflas homepage. And if you still think the game is to easy there is an easy to use editor for creating your own adventures.
Developer: Nifflas
Download: http://curlysworldoffreeware.com/game_i ... gameid=143
Download size: 33.8 MB
Year: 2007
Status: We have permission to host the game
You do not have the required permissions to view the files attached to this post.
Last edited by Pater Alf on Sat Nov 10, 2007 1:36, edited 2 times in total.
-
- Cyberflaneur
- Posts: 6990
- Joined: Wed Mar 08, 2006 23:08
- Location: Cracow
-
- Cyberflaneur
- Posts: 6990
- Joined: Wed Mar 08, 2006 23:08
- Location: Cracow
Bump. Finished.
Too short, some insane jump'n'climb combos in last sections, better than Knytt. I still think Nifflas at some point should try to make a long, challenging action/adventure game with many enemies and hard puzzles. With addition of his stylish graphics, excellent music and care for details it would be a major hit. Sticking to emo games is senseless for such a talented artist.
Too short, some insane jump'n'climb combos in last sections, better than Knytt. I still think Nifflas at some point should try to make a long, challenging action/adventure game with many enemies and hard puzzles. With addition of his stylish graphics, excellent music and care for details it would be a major hit. Sticking to emo games is senseless for such a talented artist.
"As you have noticed over the years, we are not angry people." (itebygur)
-
- Winner of CWF review contest!
- Posts: 3165
- Joined: Sat Mar 04, 2006 12:59
- Location: Nova
-
- Cyberflaneur
- Posts: 6990
- Joined: Wed Mar 08, 2006 23:08
- Location: Cracow
-
- Cyberflaneur
- Posts: 6990
- Joined: Wed Mar 08, 2006 23:08
- Location: Cracow
After playing expansion pack Ive slightly changed my mind. 
Slightly. Official expansion levels are much harder to beat, but instead of puzzles requiring thinking and environment observation player is confronted with mad run/jump/flight/fall combos. Not exactly what I was thinking of.

Slightly. Official expansion levels are much harder to beat, but instead of puzzles requiring thinking and environment observation player is confronted with mad run/jump/flight/fall combos. Not exactly what I was thinking of.
"As you have noticed over the years, we are not angry people." (itebygur)
-
- Cyberflaneur
- Posts: 6990
- Joined: Wed Mar 08, 2006 23:08
- Location: Cracow
Nifflas announced that he's going to abandon all projects related to Knytt.
http://nifflas.ni2.se/forum/index.php?topic=2094.0
---
To be honest, I just lost all my inspiration.
To explain all this: I still consider Knytt my best game, simply because I just created something I liked. Although I'm really satisfied with Knytt Stories too (there are many environments and places that really express me), I took a small step away from just doing my thing, into trying to create something that the audience would specifically like (I was planning to sell an expansion pack after all).
The success of KS wasn't a good thing for me though. Now I'm too scared that my new games won't be successful, and the pressure I'm putting on myself that not only I must like my games but that it must also be a 'hit', takes away my inspiration.
KE for example - A week ago I was motivated to create a large environmental game with solid exploration, but then I just got too worried about posts about the lack of challenge, and started adding features I never wanted just because of requests I should never had listened to. Why did the game need faster transportation between areas, teleportation, faster balloons, custom objects, puzzles and challenge and blah blah blah anyway? I suddenly found myself adding features that I never wanted the game to have just to please the audience, it's no wonder I lost the inspiration.
To remind myself why I create games, I'm canceling the Knytt Experiment project. I'll make the build 012 source available to download soon. Neither will I touch KS again, because if I added something to it now, it wouldn't be because I wanted to anyway.
I'll definitely keep creating games, but I need to find the way back to the spirit I had when I created Knytt, when nothing mattered except just the artistic expression. One step in this is probably to keep my future projects secret. You'll probably not even know about them before the release.
And the final word: Sorry about all this. I can only blame myself - I just don't understand how I could let the pressure of creating successful games take away the personality from my current projects. I'll definitely have to think things over to get my inspiration back. The solution is probably to start a new project on my own - just something I like to do without any intentions to be successful. Something without any previews, screen shots, or betas before the release.
---
http://nifflas.ni2.se/forum/index.php?topic=2094.0
---
To be honest, I just lost all my inspiration.
To explain all this: I still consider Knytt my best game, simply because I just created something I liked. Although I'm really satisfied with Knytt Stories too (there are many environments and places that really express me), I took a small step away from just doing my thing, into trying to create something that the audience would specifically like (I was planning to sell an expansion pack after all).
The success of KS wasn't a good thing for me though. Now I'm too scared that my new games won't be successful, and the pressure I'm putting on myself that not only I must like my games but that it must also be a 'hit', takes away my inspiration.
KE for example - A week ago I was motivated to create a large environmental game with solid exploration, but then I just got too worried about posts about the lack of challenge, and started adding features I never wanted just because of requests I should never had listened to. Why did the game need faster transportation between areas, teleportation, faster balloons, custom objects, puzzles and challenge and blah blah blah anyway? I suddenly found myself adding features that I never wanted the game to have just to please the audience, it's no wonder I lost the inspiration.
To remind myself why I create games, I'm canceling the Knytt Experiment project. I'll make the build 012 source available to download soon. Neither will I touch KS again, because if I added something to it now, it wouldn't be because I wanted to anyway.
I'll definitely keep creating games, but I need to find the way back to the spirit I had when I created Knytt, when nothing mattered except just the artistic expression. One step in this is probably to keep my future projects secret. You'll probably not even know about them before the release.
And the final word: Sorry about all this. I can only blame myself - I just don't understand how I could let the pressure of creating successful games take away the personality from my current projects. I'll definitely have to think things over to get my inspiration back. The solution is probably to start a new project on my own - just something I like to do without any intentions to be successful. Something without any previews, screen shots, or betas before the release.
---
-
- Winner of CWF review contest!
- Posts: 3165
- Joined: Sat Mar 04, 2006 12:59
- Location: Nova
-
- Cyberflaneur
- Posts: 6990
- Joined: Wed Mar 08, 2006 23:08
- Location: Cracow
We might want to upload some expansions pack, at least official ones:
http://nifflas.ni2.se/index.php?main=02 ... ore_Levels
http://nifflas.ni2.se/index.php?main=02 ... ore_Levels
"As you have noticed over the years, we are not angry people." (itebygur)
-
- The Steel Spine of GameHunters
- Posts: 7649
- Joined: Thu Apr 13, 2006 23:09
-
- Admin emeritus
- Posts: 9870
- Joined: Fri Feb 17, 2006 9:19
- Location: Location, location...
Reminder!
Currently testing Life version 2.9 (With added second child)
(Beta testing in progress)
www.paed-it.dk - My blog in Danish
Clothes make the man. Naked people have little or no influence on society.
--Mark Twain
(Beta testing in progress)
www.paed-it.dk - My blog in Danish
Clothes make the man. Naked people have little or no influence on society.
--Mark Twain
-
- The Steel Spine of GameHunters
- Posts: 7649
- Joined: Thu Apr 13, 2006 23:09
-
- The Steel Spine of GameHunters
- Posts: 7649
- Joined: Thu Apr 13, 2006 23:09
Done! You can download the expansion packs "A Strange Dream" and "Third Party Expansion" as well as the single level "Gustav's Daughter" from our game info page now:
http://curlysworldoffreeware.com/game_i ... gameid=143
http://curlysworldoffreeware.com/game_i ... gameid=143