Seems like years since I last posted a Dev-Update.. In reality, it's not been that long at all, but I have been busying away coding somewhat larger games, recently.
This week, I've decided to take a break. It IS Easter weekend, after all, and if there's any reason for taking a break, a national holiday would appear to be it..
So, what have I been up to, since Space Popcorn? Warning : Linkage Ahoy!!!
Well, first I made a Parody game. A gently little Space Shooter called "
The Final Warrior" in which you face off against the final warrior in an epic space battle that lasts a good 5 seconds or so, before the end credits roll. yeay!
Next up was a Platdude game. I've decided to try and make a Platdude game every single month, and so February's was
Platdude in A Bit of A Do! which plays a little like Mr Do.
After that came
Spiky Tower, which is your common-or-garden "bounce the ball up the maze, a platform at a time" type of thing, but with a SpikeDislike styled theme because I was too lazy to come up with anything new. As it is, it seems to work fairly well, and it makes a nice companion piece to the SpikeDislike world.
Disc Blaster came next, which is a redressing of Microbes, but a little more organised. Pretty much identical gameplay, except that the levels are a little better formatted, and swoosh in and out between rounds. It's almost as if I've finally found a nice way to present that game!
Then came my Flappy Bird clone,
Every Good Bird Deserves Flappyness in which.. well.. um.. It's had over 2,500 plays on GameJolt, and over 300 downloads on OUYA. It's a good game, and well worth a play!
Last game of March was another Platdude game,
Platdude in The Spirit Collector which is suitably GhostBusters themed, and full of running around and trapping ghosties!
Then we head into April, where things appear to have nudged up a notch.
BoxSplodings saw me tackle the creation of 64 properly defined levels within the space of a week.. It's a nice little destruction based game that seems to have gained a little bit of fame in certain circles.
With
Future Classics : 1986 Edition I once again tackled the world of Demakes, and created 7 little 8-bit-styled games based on current videogame titles. 7 games in just a week!? .. Actually I made all 7 within the space of only 48 hours, as I'd spent the rest of the week breaking my lovely framework so that it looked all retro and old-skool!!!
Needing a little bit of a rest, having tackled 7 games in a single weekend, I decided to make a new Blockman game, and spend a good 2 weeks making it nice and big.
Blockman Worlds is the result, with over 3,000 levels, and .. um.. it only took a week!
So, after all that, I'm completely puffed out, and I'm enjoying a well earned break, this week.
*phew*
... then next week it's back to Platdude.. hmm..