

In two weeks (Tuesday 13th of July, 2010) I'll be posting the 200th game onto my Jayenkai Archive.
I've about a dozen or so Windows games not in the archive, about 5 or 6 Windows Mobiles games not in the archive, all my Amiga stuff not in the archive, and probably lots more forgotten things.. The archive count is only the games available for download from the archive.. Even so, 200's a big number, and I'm milking it for all it's worth!!
As a way to celebrate this, I'm going to make another nice big pack, filled with a bunch of my better games.
RetroRaider is a better game, and if I put that in the pack, Windows players will be happy.
But what about the Mac and Linux folk?
They won't be so happy.
RetroRaider was made in Blitz3D, so it's not all that easy to convert it over. If, on the other hand, I remake the sucker... I could quite happily plop the new one into the pack, so that everyone can play about with Lara's Retroness!
So, starting fresh (but keeping the Lara sprites, because I'm on a very freakin' tight schedule here!) I'm redrawing all the backgrounds, making things much neater in the gfx department, and even upping the size of those lovely backdrops, to give the player (and editor) more room to play around with...
But that's simply graphical things.
What gamey things should I do?
What was missing, what should be added, and what would make the new one great?
Thoughts?