Hyperfire

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GammaPrime
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Posts: 5
Joined: Sun Jul 12, 2009 4:31

Hyperfire

Post by GammaPrime »

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Hyperfire
Arcade Shooting
Windows, Intel Mac
Released July 4, 2008
Developed by: Gamma Prime Arcade RAD Team S
Created by Gamma Prime Games


Hyperfire is the first game Gamma Prime has released. Modeled to be an arcade shooter in the early 80's mold, the game is very simplistic. Due to its authentic feel and pure addictiveness, the game is actually a lot of fun.

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"I was playing around with some development tools I had, notably Visual C++ and the Allegro Library. I was always a fan of old Konami games, notably Gyruss and Juno First, the latter of which this is heavily inspired by. I ended up making this little title while waiting for Fizz to finish sprites." - Marc Marta

Download:
Windows PC
Mac OS X 10.5 (Intel Processor)
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Chroelle
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Re: Hyperfire

Post by Chroelle »

I was actually pretty entertained by this, and the whole retrofeel of it. It reminded me of arcade-slotmachines as promised by the introduction, and as such I like it.
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jayenkai
CWF's God of Freeware
Posts: 639
Joined: Wed Feb 27, 2008 18:17
Location: Bolton, England

Re: Hyperfire

Post by jayenkai »

Basic Internet Rules
1) don't spam sites advertising things, then go and change your entire website so that all your links/images no longer work!

New one here
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Pater Alf
The Steel Spine of GameHunters
Posts: 7649
Joined: Thu Apr 13, 2006 23:09

Re: Hyperfire

Post by Pater Alf »

The game is a bit too retro for my taste. And I don't like that it's sometimes simply impossible to avoid being shot. Would have been great if you could move up and down as well to have a better chance.
Also I think that catching the claws makes too many bonus points. You have to shoot down a lot of UFOs to get the score of just one caught one claw.
[quote="eMTe"]I dont think trying to pass the screen in computer game once per 500 tries makes you a geek. Rather a dangerous psychopath.[/quote]