The objective is to group the various plaques so that three or more of the same colored plax are connected either horizontally, vertically, or diagonally. Once this is done, the matching group of plax will automatically be packaged up and ready for shipment.
If you fill up the entire stacking table before a match is made, or if you let too many plax fall to the ground because you miss catching them you'll be fired!
Once you have created a certain number of packages, you will automatically be promoted (the required number of packages increases each time that you get promoted). After a promotion, the speed of the conveyor belt will increase and/or the distance between each approaching plaque will decrease, which means that you'll require faster-and-faster reactions to keep up. Furthermore, after every several promotions you will see additional plaque color variations come into play - making it increasingly difficult to create matching plax sets.
Developer: xCept
http://www.m3dr.com/projects/packin_plax/
Packin' Plax
Moderator: Game Hunters
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- Cyberflaneur
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Packin' Plax
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- Admin emeritus
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Re: Packin' Plax
Packing Plax is a pretty good puzzler with a gameplay seen so many times before. Still it is good, and simple, and somewhat addictive. However I am sure I wont return to it after having validated it, as there are so many more original and better puzzlers out there.
Currently testing Life version 2.9 (With added second child)
(Beta testing in progress)
www.paed-it.dk - My blog in Danish
Clothes make the man. Naked people have little or no influence on society.
--Mark Twain
(Beta testing in progress)
www.paed-it.dk - My blog in Danish
Clothes make the man. Naked people have little or no influence on society.
--Mark Twain
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- [insert custom title here]
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Re: Packin' Plax
This game is well crafted and can be quite addictive. You don't get tired of packin those boxes easily.
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- The Steel Spine of GameHunters
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Re: Packin' Plax
Game concept is very similar to Super Baggage Handler, but this one is much better executed. You have full overview of what you're doing and you can really plan your moves ahead. The learning curve is steady but fair, so the game doesn't get frustrating after a short time.
[quote="eMTe"]I dont think trying to pass the screen in computer game once per 500 tries makes you a geek. Rather a dangerous psychopath.[/quote]