"The game is puzzle platformer that revolves around a mechanic involving life and death. When the character dies, it's not the end of his journey. The player will find themselves in situations where death is in the answer to solving the puzzle. There are 9 levels in this small "Compo Edition" of the game. Eventually a more lengthy game will be created using this idea and engine as a base, so for now enjoy this short sample of what exists so far."
Thus spoken to you
Developer: Kyle Pulver
In practice, "death is the answer" means that you frequently must navigate your character underground. And upside down.
I have actually been postponing playing this because I didn't think it looked interesting, but after playing it for a while I take it back. A brilliant idea, in an ok looking package. Lots of atmosphere, rushing and platformy feel!
Currently testing Life version 2.9 (With added second child)
(Beta testing in progress)
Great concept, very good level design (except for the last level), lots of atmosphere and a very fine soundtrack.
There is just two flaws that I can see:
a) The game is definitely too short. There are just nine short levels and I completed the whole thing in about 30 minutes. I really would like to see a longer game with that concept
b) It's nearly impossible to die in the underworld. The creatures can easily be shaken off.
4 points!
[quote="eMTe"]I dont think trying to pass the screen in computer game once per 500 tries makes you a geek. Rather a dangerous psychopath.[/quote]
I have a huge "particle" problem mentioned in readme. Bursts of fire produced by blue monsters (since level 6) slow my keyboard so strongly that I lose control over character. Just reporting the issue for those unaware that it exists.
"As you have noticed over the years, we are not angry people." (itebygur)