Slave Maker Revised
Moderator: Game Hunters
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You can find a wiki for Slave Maker Revised here:
http://www.otakubell.com/smw/index.php/Main_Page
Effect of rules are described here:
http://www.otakubell.com/smw/index.php/Rules
http://www.otakubell.com/smw/index.php/Main_Page
Effect of rules are described here:
http://www.otakubell.com/smw/index.php/Rules
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Updated to 15.7 while I was sick, and SDK updated to 4.1. Therre should be no more minor updates, the rest of the bug fixes will have to wait till v16.
@betatester, I will forward these as well. I need some more info on this one:
in the "meet the seer" event (not in a seer visit) if you change the rules option you've got a button display problem.
The developer tells me that there is no Rules option in this encounter?
@betatester, I will forward these as well. I need some more info on this one:
in the "meet the seer" event (not in a seer visit) if you change the rules option you've got a button display problem.
The developer tells me that there is no Rules option in this encounter?
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updated to 15.7
the leash bug is still there
Settings (if it matters but I don't know)
- hermaphrodite
- unusual cum
- tentacles off (don't like slimy things...)
- New gods
- Apartment
Take Shampoo
all rules green
don't buy anything
every walk in town save/reload until good events happens when you walk in town and at the end of the day also
first walk the nun event with scripture
second walk kama sutra
visit prostitute
read scripture
read kamasutra
(possible bug or feature ? shampoo obedience can't go below 5)
restaurant
seer
save
reload
(the scripture bug still on now you can re read the scripture
walk 1 strap on
walk 2 cock dildo
(these 2 events don't matter I think but I write them to be complete in bug report)
scripture
restaurant
restaurant
(now your gold is above 500 the traveling salesman can show)
traveling salesman
leash (for bug testing only)
equipment
stats display
put the leash on/off many times
every time intelligence goes down 5 points
ah and it's true also for obedience that goes up by 11 every time
and it's logical to believe that temperament goes down by 5 too (but you can't test this with this example)
take the leash off
save
reload
read the scripture
now your max int is limited very low too (depending of how many times you have made the on/off leash in the equipment window)
and your obedience is at 100
the leash bug is still there
Settings (if it matters but I don't know)
- hermaphrodite
- unusual cum
- tentacles off (don't like slimy things...)
- New gods
- Apartment
Take Shampoo
all rules green
don't buy anything
every walk in town save/reload until good events happens when you walk in town and at the end of the day also
first walk the nun event with scripture
second walk kama sutra
visit prostitute
read scripture
read kamasutra
(possible bug or feature ? shampoo obedience can't go below 5)
restaurant
seer
save
reload
(the scripture bug still on now you can re read the scripture
walk 1 strap on
walk 2 cock dildo
(these 2 events don't matter I think but I write them to be complete in bug report)
scripture
restaurant
restaurant
(now your gold is above 500 the traveling salesman can show)
traveling salesman
leash (for bug testing only)
equipment
stats display
put the leash on/off many times
every time intelligence goes down 5 points
ah and it's true also for obedience that goes up by 11 every time
and it's logical to believe that temperament goes down by 5 too (but you can't test this with this example)
take the leash off
save
reload
read the scripture
now your max int is limited very low too (depending of how many times you have made the on/off leash in the equipment window)
and your obedience is at 100
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I am wondering if development will come to a place where everyone is satisfied ever? Or will we need to update this constantly? (Scythe?)
Currently testing Life version 2.9 (With added second child)
(Beta testing in progress)
www.paed-it.dk - My blog in Danish
Clothes make the man. Naked people have little or no influence on society.
--Mark Twain
(Beta testing in progress)
www.paed-it.dk - My blog in Danish
Clothes make the man. Naked people have little or no influence on society.
--Mark Twain
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The developer does not intend to stop improving on the game. It will be updated on a regular basis for the foreseeable future. We are not just talking bug fixes after all, new content is added in each version.Chroelle wrote:I am wondering if development will come to a place where everyone is satisfied ever? Or will we need to update this constantly? (Scythe?)
The latest version is quite different from the one you've tested, and the next one will be even more so.
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And thank godness that he is willing to do so much work on this, so its simply getting better all the time, but I simply wanted to get an idea of wether we should add this to our database or wait. Any clue as to wether we should wait or if it will be the same in a couple of months...?
I am up for any solution. If we need to update the file regularly, then it can easily be done.
I am up for any solution. If we need to update the file regularly, then it can easily be done.
Currently testing Life version 2.9 (With added second child)
(Beta testing in progress)
www.paed-it.dk - My blog in Danish
Clothes make the man. Naked people have little or no influence on society.
--Mark Twain
(Beta testing in progress)
www.paed-it.dk - My blog in Danish
Clothes make the man. Naked people have little or no influence on society.
--Mark Twain
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- Winner of CWF review contest!
- Posts: 3165
- Joined: Sat Mar 04, 2006 12:59
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It has the exact same effects as the Lick night action, I am told.betatester wrote:I don't know if it's a bug but the Snow's after school science club gives only malus as far as I have tested so... what is the advantage to say yes ?
This is intended.(possible bug or feature ? shampoo obedience can't go below 5)
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good work
I like this game. Well done. Especially that a character like Rai can develop different.
How about letting also the slaver develop different? Like he could also become corrupt and for example sell the girls as cows to the count. He would give the slave a drug and she would run by herself to the farm every now and then.
In return the slaver could have party events for example with the count, at the farm or in the bars.
I have lots of other ideas if there is interest. Just let me know.
Keep up the good job! It is very much appreciated.
How about letting also the slaver develop different? Like he could also become corrupt and for example sell the girls as cows to the count. He would give the slave a drug and she would run by herself to the farm every now and then.
In return the slaver could have party events for example with the count, at the farm or in the bars.
I have lots of other ideas if there is interest. Just let me know.

Keep up the good job! It is very much appreciated.
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- Winner of CWF review contest!
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That's OK and fine with me although there is this drug using part of the game which makes the girl quite unhappy and even an addict if the slaver is a bad guy. I just thought since the abilities of the slaver also develop this could also be used to influence the game.Scythe wrote:Something like this is already being considered and discussed, but generally speaking, the developer wants the story to focus on a slave maker who trains girls in a "consensual" manner. This is what the developer is most comfortable with, so this is what we'll get.
Another subject would be a hint page. Without hints I would have never found the track to make Rai corrupt which is amusing. With other words: The read-me file really needs some work.
For those who do not like to be "poor". You can use the http://www.softpedia.com/get/Internet/W ... itor.shtml
Just load the slave, safe then edit the .sol save file and increase your gold. After this you can reload and enjoy to be a rich slaver.
