TetriPong
Moderator: Game Hunters
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- CWF's God of Freeware
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TetriPong
I figured I might as well post this here, since it seems to have gained some kind of crazy popularity..
Play Tetris, have it demolished, rinse (!), repeat!
Nice and simple game.
Download it here!
and here <edited by eMTe>
Enjoy!
Oh, and yeah, it's not "REALLY" Pong, it "IS" more Breakout/Arkanoid/etc, but the name fits alongside CentiPong quite nicely, so it stuck..
Play Tetris, have it demolished, rinse (!), repeat!
Nice and simple game.
Download it here!
and here <edited by eMTe>
Enjoy!
Oh, and yeah, it's not "REALLY" Pong, it "IS" more Breakout/Arkanoid/etc, but the name fits alongside CentiPong quite nicely, so it stuck..
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- [insert custom title here]
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- The Steel Spine of GameHunters
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Amazing idea!!! I will play this very soon!
Currently testing Life version 2.9 (With added second child)
(Beta testing in progress)
www.paed-it.dk - My blog in Danish
Clothes make the man. Naked people have little or no influence on society.
--Mark Twain
(Beta testing in progress)
www.paed-it.dk - My blog in Danish
Clothes make the man. Naked people have little or no influence on society.
--Mark Twain
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- Cyberflaneur
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Part of the fun is that ball sometimes helps, destroying the unnecessary blocks. In most cases however, it undermines player's strategy.
One thing I like don't is the difficulty. Above level 3 things get rather hectic and survive/die ratio may become discouraging for majority of players. Especially that you usually begin next level with several uncompleted blocklines. Difficulty levels in future?
One thing I like don't is the difficulty. Above level 3 things get rather hectic and survive/die ratio may become discouraging for majority of players. Especially that you usually begin next level with several uncompleted blocklines. Difficulty levels in future?
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- CWF's God of Freeware
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For a long long while, I've grown to dislike tutorials, and for the most part early levels, too.
You might've noticed my avatar recently changed to say "Level 6", and this is pretty much my new way of thinking.
Games are all about the fun of playing, not about having to spend 20 minutes learning how to play, so you can spend a further 20 minutes playing the piss-easy levels.
I can't tell you how many games I've completely skipped over, simply because I just don't have the patience for that!!
From the start of Year 2
oh, wait, did I mention that?! Hang on, let's sidetrack..
-=-=-=-=-=-=-=-=-
Part One, Part Two, Part Three, Part Four, Part Five.
I finished my first year of AGameAWeek. Not a bad year, probably could've been better, but 57 games out of 52 weeks is nothing to grumble about!
Kickass!
I'm now on year 2!
-=-=-=-=-=-=-=-=-
Ok, from the start of Year 2, and to be fair, the latter half of Year 1, I made the decision that if folk are going to be playing a different one of my games every week, they'd get inexplicably bored after 3 or weeks, if each and every game had the whole rubbish boring tutorial mode and 100 levels to get through before they got to level 1.
From here on, my games tend to start at around about Level 6. That's where a game gets good.
You take the raw gameplay, and ram it down the player's throat.
If the player chokes the first time, they'll know to chew next time!
*note : this may not be true of all my games, but it is how my mind's thinking atm.
You might've noticed my avatar recently changed to say "Level 6", and this is pretty much my new way of thinking.
Games are all about the fun of playing, not about having to spend 20 minutes learning how to play, so you can spend a further 20 minutes playing the piss-easy levels.
I can't tell you how many games I've completely skipped over, simply because I just don't have the patience for that!!
From the start of Year 2
oh, wait, did I mention that?! Hang on, let's sidetrack..
-=-=-=-=-=-=-=-=-
Part One, Part Two, Part Three, Part Four, Part Five.
I finished my first year of AGameAWeek. Not a bad year, probably could've been better, but 57 games out of 52 weeks is nothing to grumble about!
Kickass!
I'm now on year 2!
-=-=-=-=-=-=-=-=-
Ok, from the start of Year 2, and to be fair, the latter half of Year 1, I made the decision that if folk are going to be playing a different one of my games every week, they'd get inexplicably bored after 3 or weeks, if each and every game had the whole rubbish boring tutorial mode and 100 levels to get through before they got to level 1.
From here on, my games tend to start at around about Level 6. That's where a game gets good.
You take the raw gameplay, and ram it down the player's throat.
If the player chokes the first time, they'll know to chew next time!
*note : this may not be true of all my games, but it is how my mind's thinking atm.
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- Cyberflaneur
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- CWF's God of Freeware
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- Joined: Wed Feb 27, 2008 18:17
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The ball bounces as per classic bouncing square ball rules.
That is..
If Hit wall, reverse speed (speed = - speed) and add a little random ( +rand(-2,2) )
There's a "too slow" and "too fast" limit per level, which should keep it within approximate speed rules per level. So, level 5's super-quick, and level 6 slows back down again, along with the brick falling speed. But it's still fairly random between it's limits.
Pure luck if you have crazy-ball or workable!!
And no, nothing special if you destroy a line of same-stuff.
Someone also suggested that they were expecting something to happen once the ball got over to the other side.
Seems odd. Not really sure what they expected, but they seemed pretty sure it should've been something!!
If you'd like to suggest such things, let me know, 'cos I can't really think of anything, myself.
That is..
If Hit wall, reverse speed (speed = - speed) and add a little random ( +rand(-2,2) )
There's a "too slow" and "too fast" limit per level, which should keep it within approximate speed rules per level. So, level 5's super-quick, and level 6 slows back down again, along with the brick falling speed. But it's still fairly random between it's limits.
Pure luck if you have crazy-ball or workable!!
And no, nothing special if you destroy a line of same-stuff.
Someone also suggested that they were expecting something to happen once the ball got over to the other side.
Seems odd. Not really sure what they expected, but they seemed pretty sure it should've been something!!
If you'd like to suggest such things, let me know, 'cos I can't really think of anything, myself.
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- Cyberflaneur
- Posts: 6990
- Joined: Wed Mar 08, 2006 23:08
- Location: Cracow
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- CWF's God of Freeware
- Posts: 639
- Joined: Wed Feb 27, 2008 18:17
- Location: Bolton, England
hmm..
A few months ago, I setup a nice multi-game frontend system that kinda follows my games around.
I'm not sure when it happened, but I appear to have recently lost the "Hit F1 to enter fullscreen mode" option from the titlescreen!
woopsy!!!
(can you tell I never play things in Fullscreen!!)
As a way of fixing this without me having to re-upload everything, and then you re-downloading it, we can cheat!
Run Microbes, switch that to fullscreen, then hop back to Tetripong.
Problem solved! (albeit without a switch inside Tetripong!)
A few months ago, I setup a nice multi-game frontend system that kinda follows my games around.
I'm not sure when it happened, but I appear to have recently lost the "Hit F1 to enter fullscreen mode" option from the titlescreen!
woopsy!!!
(can you tell I never play things in Fullscreen!!)
As a way of fixing this without me having to re-upload everything, and then you re-downloading it, we can cheat!
Run Microbes, switch that to fullscreen, then hop back to Tetripong.
Problem solved! (albeit without a switch inside Tetripong!)
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- Cyberflaneur
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- Location: Cracow
It's not a problem for me. I kinda play potential anonymous gamer who's hard to please and always has "buts". 
One issue - when I lose the gameover message appears, but game hangs with ball still running. Then I must hit esc, and choose quit or continue - dont what what can i continue though, since game is over.
I had another issue, but forgot it while writing this post. Wait til next one.

One issue - when I lose the gameover message appears, but game hangs with ball still running. Then I must hit esc, and choose quit or continue - dont what what can i continue though, since game is over.
I had another issue, but forgot it while writing this post. Wait til next one.

"As you have noticed over the years, we are not angry people." (itebygur)
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- Cyberflaneur
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- Location: Cracow
Still dont remember, but what I perfectly know is that your 5th game has been added to CWF's database. Whoopee!
Drinks are on your tab!
http://curlysworldoffreeware.com/game_i ... gameid=336

http://curlysworldoffreeware.com/game_i ... gameid=336
"As you have noticed over the years, we are not angry people." (itebygur)
-
- CWF's God of Freeware
- Posts: 639
- Joined: Wed Feb 27, 2008 18:17
- Location: Bolton, England
-
- Cyberflaneur
- Posts: 6990
- Joined: Wed Mar 08, 2006 23:08
- Location: Cracow
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- CWF's God of Freeware
- Posts: 639
- Joined: Wed Feb 27, 2008 18:17
- Location: Bolton, England