Project Name : Dragon and Weed : Black Ghost OPS 2.0
-Creation date : May 2009
-Genre : 2D action/infiltration
-Web Site: http://og-zone.com
-Language used : C++
-Licence : FREE
-Game Resolution : 960*544
West Dragon Productions :
-Makioto rogrammation
-Me (Scenarist , gfx et game leader)
Dragon and Weed is a 2D action/infiltration game. You play two mercenaries who have to stop the invasion of a dangerous military organisation The Nemesis. The game is rythmed by cutscenes and humour.
Ok, I played the first two missions so far and there are some things that I like and that I dislike. Let's start with the things that I like:
a) Music: Nice music that fits to the atmosphere of such an action game
b) Graphics: I like the graphical style and especially the handdrawn background graphics. Cutscene graphics are nice too, but I think you shouldn't use sketches but ink and coulour them. Looks a bit unfinished the way it is now.
c) Weapons: I like the diffrent weapons and the way you can switch between them by just using the scroll wheel.
Things that I dislike:
a) Missing fullscreen option
b) Level design: It's not very original or innovative. Most of the time you just run around on the ground floor. Would be nice if there were some more variety
c) AI: Enemies are pretty dumb and so it's too easy to kill them with a single shot in their head.
Will play the rest of the game tomorrow and tell you again what I think then. And I really hope you don't mind my critical words. They are meant to help you to improve your game.
Pater Alf wrote:Ok, I played the first two missions so far and there are some things that I like and that I dislike. Let's start with the things that I like:
a) Music: Nice music that fits to the atmosphere of such an action game
b) Graphics: I like the graphical style and especially the handdrawn background graphics. Cutscene graphics are nice too, but I think you shouldn't use sketches but ink and coulour them. Looks a bit unfinished the way it is now.
c) Weapons: I like the diffrent weapons and the way you can switch between them by just using the scroll wheel.
Things that I dislike:
a) Missing fullscreen option
b) Level design: It's not very original or innovative. Most of the time you just run around on the ground floor. Would be nice if there were some more variety
c) AI: Enemies are pretty dumb and so it's too easy to kill them with a single shot in their head.
Will play the rest of the game tomorrow and tell you again what I think then. And I really hope you don't mind my critical words. They are meant to help you to improve your game.
Lol it's ok I take care of every critics , it's good for progressing
To answer you :
a)Fullscreen : The games was based for psp but for a problem we've done it on PC (the resolution is the PSP one *2). We work on that for our next game ^^
b)Level design I know I've try make simple for this first time I'll work on that too ^^
c)AI : In the first version people were thinking AI was too difficult lol. But I've got new idea for it ^^ But you're right AI is to review
At the stage I reviewed it in it was promising but not done. Sorry to say, but you had something good going for the game, but it seems unfinished in some parts. Great graphics, cool audio, voice and song. But it seems to be lacking in movement, the feeling of getting symbiotic with the game and that is sad as it looks promising.
Currently testing Life version 2.9 (With added second child)
(Beta testing in progress)
Chroelle wrote:At the stage I reviewed it in it was promising but not done. Sorry to say, but you had something good going for the game, but it seems unfinished in some parts. Great graphics, cool audio, voice and song. But it seems to be lacking in movement, the feeling of getting symbiotic with the game and that is sad as it looks promising.
Sorry for you ^^' It's was my first game and a freeware isn't a official game quality ^^' Thanks for your comment, I'm working on the next game for the moment so I'll try to make something better ^^
For a first game you did a lot better than the majority, and please take my critique as meant constructively. Lots of good stuff in there, but I just lacked some finishing on the movement for example. Also the English could maybe need a proofreader. You have already made us aware in this thread that you do not consider yourself to be perfect in the English language, and as such the game could easily be improved with simply someone going over it with a more natural nack at English. Sometimes it is the little stuff that means a huge deal. I hope I didn't kill your mood over this.
Currently testing Life version 2.9 (With added second child)
(Beta testing in progress)
Chroelle wrote:For a first game you did a lot better than the majority, and please take my critique as meant constructively. Lots of good stuff in there, but I just lacked some finishing on the movement for example. Also the English could maybe need a proofreader. You have already made us aware in this thread that you do not consider yourself to be perfect in the English language, and as such the game could easily be improved with simply someone going over it with a more natural nack at English. Sometimes it is the little stuff that means a huge deal. I hope I didn't kill your mood over this.
lol no don't worry ^^ For the english translation I'll try to find a better translator ^^ And for animation unfortunatly I can't do anything with this engine :/ The previous programmor is "dead" so I'm working with what I have :/ But levels etc. will be better ^^