Well I put this in here, becauce I felt it was a bit broader than the other very specific thread.
Which should be our CLASSIC questions (we will ask any developer these questions):
- Tell us more about yourself - how old are you, where do you live, what do you do for a living? (one of these basic interview questions)
- When did you start playing games? Do you have any fond memories of those times and did you decide to make a game of your own because of some of them?
- Were you a big fan of a particular game that might have put you on to making this game or did you just like games in general?
- Did you ever have crisis where you almost decided to make commercial games instead of freeware?
- What made you decide that you wanted to make freeware instead of commercial games?
- Have you considered making commercial games?
- If you were to make a commercial game (however cheap or expensive) what kind of game would you make? And inspired by what?
- Did you work alone or with more people?
(If with other people)
- Being the leader of a group of volunteers can be frustrating as you can´t really demand anything from them, since they are there of their own free will. How do you motivate the people making the game?
- Was the game ever in danger of not being published? Why? And at what state?
- What specific tech side of making a game is the hardest (to find people for)? (Music, Graphics, storyline, translation, etc.)
- Did any sacrifices have to be made with the content?
- Where did you find the will to power through this consuming job? Did the fans help or was it just sheer willpower?
- Will you keep working on the game or have we seen the last version of it.
- What will be your next game/remake?
- Where do you see yourself 5 years from now regarding gamemaking?
- Any words for other freeware game developers?
- Any favourite freeware games we should know about?
- If you were to mention a GOD of freeware, who would that be?
- What are you currently working on?
- Have you ever heard of CWF's developer help project?
- CWF's dev help project aims to be a 'bridge' between freeware developers and people interested in participating creating freeware games. If you needed more helpers, would you consider opening a thread in CWF, telling which kind of help you need?
- If you could choose to do a freeware game with any gamedeveloper (freeware or commercial) who would it be?
These are some suggestions to begin work on, and we can always do a second interview with a developer. Most developers are more than willing to answer questions on their games. I have a few lined up to be first in line, but I of course need to be ready to both send and receive the answers.
The first couple of guys I was thinking of (by game):
- Rooms
- The spirit engine
- Stranded
I think we have something almost ready for a release version 1.0.
Questions to ask gamedevelopers when interviewed
Moderator: Game Hunters
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Questions to ask gamedevelopers when interviewed
Currently testing Life version 2.9 (With added second child)
(Beta testing in progress)
www.paed-it.dk - My blog in Danish
Clothes make the man. Naked people have little or no influence on society.
--Mark Twain
(Beta testing in progress)
www.paed-it.dk - My blog in Danish
Clothes make the man. Naked people have little or no influence on society.
--Mark Twain
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- Admin emeritus
- Posts: 9870
- Joined: Fri Feb 17, 2006 9:19
- Location: Location, location...
It would be cool if people could look this over again, as I am going to do some interviews again.
If anyone has any wishes (or ideas) for developer-interviews please let me know.
If anyone has any wishes (or ideas) for developer-interviews please let me know.
Currently testing Life version 2.9 (With added second child)
(Beta testing in progress)
www.paed-it.dk - My blog in Danish
Clothes make the man. Naked people have little or no influence on society.
--Mark Twain
(Beta testing in progress)
www.paed-it.dk - My blog in Danish
Clothes make the man. Naked people have little or no influence on society.
--Mark Twain