If we make it fast we can be first FREEWARE site which hosts Fool's Errand. You cant find it practically everywhere...if you go to abandonware site. But I have proof in my inbox that we can host it. What Cliff wants in exchange...?
"(1) link to my website (2) indicate that all the game is copyright 1987-2009 Cliff Johnson. All Rights Reserved."
We can do this, huh?
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A shadow falls over ancient lands. Its people grow eccentric and forgetful. Hidden enchantments prevent safe passage along familiar paths. The four Kingdoms are on the verge of war.
Only the magic of the Sun’s map can undo this treachery. And this map is held by a wandering Fool who seeks his fortune.
This is how story of one of the favourite old puzzle games begins. And if you didnt you can find out how things ended by downloading game here:
Pretty cool! I read about it some days ago and didn't open a thread, because I though it is abandonware and we won't get permission anyway. Seems I was wrong...
Last edited by Pater Alf on Sun Feb 15, 2009 12:25, edited 1 time in total.
The main problem here is that the game is not really prepped for PC. It runs in a Mac emulator, which is a bit of a hassle to run (you need the emulator and the instructions for sure - which you get where you get the Fool). I'm not sure how we will provide this.
Well, you could use the MS-DOS version instead. It has 16-color low-resolution instead of high-resolution black & white graphics, but it should run using DOSBox.
As far as puzzle games go, The Fool's Errand remains unique, fiendish and utterly involving to this day. It has very few weaknesses, though I would have to mention that the trace memory puzzles always worked out a little poorly, both due to their nature and due to imprecise mouse controls. Also, you need to fiddle a little with DOSBox to get the right cycles set up, or the few animations will be horrible, but that's hardly the game's fault.
Though it is not a game to really go back to once completed, it has so much value in the first playthrough that I can do nothing but give it the highest recommendations. I have never been as proud of completing a game with no help or hints than I was of this one all those many years ago now.
Mixture between an adventure game, an interactive tale and a collection of minigames. Works fine and I like it.
But I can't help to feel that some of the minigame types get a little repetitive after a while and that it's quite hard to solve some of the puzzles if you are not a native speaker (which might not be the game's fault).
Certainly one of the most interesting adventures and one with a very remarkable concept, but I think that I played some that were more entertaining.
Scythe remembers the number of times he's been told that it's coming in X amount of time, and wonders why this one should be any different from the rest.