Rescue: The Beagles

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eMTe
Cyberflaneur
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Rescue: The Beagles

Post by eMTe »

A cargo airplane crashed somewhere above the vast areas of the Amita range. It was carrying a large shipment of beagles headed to the CutLab, a huge animal testing facility.
The Lab is upset about losing its precious testing material and is deploying a biohazard division determined to reclaim its property. They operate under the strict orders: seize the usable specimens, kill the rest.
We’re sending three of our elite animal rights activists to rescue as many dogs as possible before the Lab’s grunts confine them back to the life of endless misery.

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Suspiciously entertaining.

Developer: Nenad Jalsovec

http://www.16x16.org/games/
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Pater Alf
The Steel Spine of GameHunters
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Post by Pater Alf »

This game was the winner of TIGSource's Procedural Generation Competition!
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Scythe
Winner of CWF review contest!
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Post by Scythe »

This game is the height of frustration for me. Delete with extreme prejudice.
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Pater Alf
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Post by Pater Alf »

The final version of "Rescue: The Beagles" was released today and the developers are also currently working on Linux and Mac ports. Some of the new features and improved things are:

Gameplay:

- gamepad support, for both; hat and analog joystick.
- Placid Flow Bonus - a new type of bonus you earn at the end of each level if you don’t harm anybody on the level. It’s well worth going for as it rewards you with +200% of the total level score.
- bigger HUD option (which is on by default)
- option to mark soon-to-be-lost beagles with flashing red circles, for people who have trouble spotting a beagle
- parachute backpack and rope are now visible on player avatar to indicate the particular resource is available

Presentational and other fluff:

- a new glowy, bubbly logo
- main menu reworked
- story, instructions, enemies and credits screens
- splash screen with illustration by Annabelle Kennedy

Here's a download link for the new version: http://www.16x16.org/2008/12/05/rescue- ... -released/