Wingman

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brandonman
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Wingman

Post by brandonman »

-genre - 2D topdown Sci-fi (As in, space) action game
-details - This game is a topdown game, with movements like Asteroids. The player has 3 wingmen, who can be ordered to target enemy ships, and attack them. The player flies through mission after mission, destroying capital ships, enemy fighters, and more!
-who made it - Me
-one or more screenshots

Image
Image
Image
-release date - August 10, 2008
-game's status (freeware, I think it's freeware, etc.) - Freeware
-download link - http://www.hergesgames.com/wingman-setup.exe
Please give me feedback, but try not to flame. Thanks!
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Chroelle
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Post by Chroelle »

Looks great. Cant wait to try it out.
Currently testing Life version 2.9 (With added second child)
(Beta testing in progress)

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brandonman
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Post by brandonman »

Meh... Most of the feedback I've gotten is saying the turn rate is very slow, along with multiple other complaints...
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Pater Alf
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Post by Pater Alf »

First of all: I like the basic concept of the game. Flying a spaceship and commanding a squad of Wingman reminds me of one of my favourite novels, which is "Ender's Game".

But I think there is lots of stuff that can be improved. Most important, after playing for awhile I get a blank white screen with a single big spaceship in it that can not be shot down. And when I reach that point, the controlling doesn't work the way it should either. Accelarating is still possible, but it's impossible to brake your spaceship.

Second (and also important): I can solve the first few levels within seconds and it seems it is impossible to fail. You just have to fire at the big ship and it will explode after a while. No need to be careful. it seems you never get harmed.

And last negative point: The game is really very slow. It doesn't play like a fast paced space action game, but more like a game in slow motion.

So after all: I think you are on the right way with your concept. But there's still lots of work with the technical side. But don't let your head hang down. I think there was a lot of improvement compared to your first game you presented here and I'm quite sure you will learn more and more with every game you create...