OK, I've opened up RetroRaider again (damn you all!) and will have a bit more of a play.
Whilst I'm working on it, I'll let have a little rant/rave
I like the explosion/gunfire ideas.. I'll have a play with that.
Trapdoors.. .. That'd be annoying I'd thing.. The holes are almost invisible enough as it is, in certain backgrounds!.. But heck, why not give it a go, eh!
Stompers, and again Spikes are more of a single-hit, death type thing, and as much as I like those

they're probably not well suited to this game. Especially since you don't have any lives.
You'd probably be really ticked off it you got 90% way through a level, only to splat against a hidden stomper!
(And, no.. I'm not adding lives! that'd take ages, especially with the whole replay ghost thing going on.)
OK, Puzzle stuff.
Right back when I started this, and drew "Lara that actually just looks like Platdude with his Lara costume", I consciously decided to try to steer clear of regular JNKPlat Puzzle elements.
If I go too close, the two games start to blur.
So I stuck with
JNKPlat = Puzzle and RetroRaider = Action.
Now, if I start bringing puzzles into the mix, it might mess up that distinction, but since I'm going to have to tweak the bottom of the screen to fit the machine gun into the mix, I might as well spend a bit of time dumping an inventory there, too.
So, Keys/Gates would probably be added.
Not sure if it's been noticed, but there's already walls with gaps at the bottom, duck, wait till she ducks further, then crawl...
Fullscreen mode requires I rewrite certain areas.
Blitz Basic can play around with all kinds of window resolutions, hence this game playing in super-nutso 720x544 resolution.
If I add fullscreen, it's either going to be slightly slower/skewed as it desperately attempts to rescale it, or I'll cheat and shove a border around the thing.
.. If I do attempt it, it'll probably be the border!
But don't get your hopes up.
And I suppose I oughta add another level or two, too..
*sigh* so much work!
